0.1.3 "Into the Battlegrounds" is out!
It took a little longer than expected, but the new version is finally out! Lots of Quality of Life features have been added in preparation for the big version 0.2 update.
The Entrance Halls have never looked more polished (despite it being in rubble), as debris of old fights begotten scatter the floors.
Here's the full changelog:
Farewell Avalon v0.1.3 Changelog
<< Mechanics >>
+ Skribble Cage Shielding
>Projectiles have a 1/3 chance of being blocked by the Skribble Cage.
+ Archie Baseball
>Projectiles can now be blocked by Archie's attack AND have a 1/4 chance to become converted by The Skribble.
When converted, they redirect back to the core they came from and deals damage to any enemy it hits
+ Interaction Mechanic
>When approaching certain objects, you can press F to (pay respects) send a signal that would interact
with said object
+ Battery Holder
>Picking up a battery now shows the battery above Archie (only 1 battery can be held at a time)
+ Chibi Skribble
>The Skribble will now follow Archie around and help provide light
>This also acts as an indicator for when the Skribble Switch is on cooldown
+ Hijacked Core
>A new method of attacking enemies, the hijacked core (once powered) released a powerful ranged
attack that annihalates enemies it hits in an AoE burst.
>You can hit the hijacked projectile to prematurely detonate it.
+ Obstacles
>Bit of rubble/debris that can be broken to reveal secret areas.
>Ruined versions of the enemies that were destroyed long ago by Their attack.
<< UI >>
+ "HP" text added to Health Bar
<< "Details >>
+ Hit particles to enemies and Archie
+ Block particles for The Skribble
<< Textures >>
+ Added Hijacked Core sprites
+ Polished the Floor and Wall textures
<< Misc >>
+ New Core and Health Sigil tutorials
+ Added the South Wing to the Floor 1 map, blocked behind debris
+ Polished the Settings screen with a toggle for the speedrun timer
+ Enemies now have a death animation
+ Volume controls have been added to the main menu settings
||CHANGES/BUG FIXES||
+ Health Pickups and Batteries now float
+ Core projectiles now have a slight randomization to their
speed and accuracy
- Removed 2 cores at the first hallway, added 1 to the end of it
+ On top of the new core, added a tutorial for Cariburn Cores
+ Added 1 big wolf to the south wing
+ Modified Battery tutorial
- Removed the "lettuce" on Archie
+ Doors now actually open up rather than being destroyed
+ Revamped floor tiles
- Slightly "transparecized" Core shaddows (yeah I know I'm filling up this changelog with slop -Raze)
+ Changed healthbar color of big wolves to be darker for easier identification
- Static Dashing has been fixed. You now can't "dash" while not moving.
- A mysterious masked child has been spotted scurrying around Outpost 7. He seems to be simply exploring in peace, learning new things about the world around him. He appears to be playing with a mechanical humanoid in the messhalls. Hmm... it's disabled. He'd find the batteries to turn it on again, but they hurt. Perhaps another day, he'll find a new friend.
Files
Get Farewell Avalon - First Year Game
Farewell Avalon - First Year Game
Fight your way through the Avalonian Ruins in this intense narrative-combat game.
Status | In development |
Authors | Centennial Game Development Program, Knoxulla, Carina, KirboChan, Razeacc, UltraBoo |
Genre | Action |
Tags | 2D, Action-Adventure, Bullet Hell, combat, Fantasy, Singleplayer, storygame, Top-Down, Top Down Adventure |
Accessibility | Subtitles |
More posts
- We went to CNE 2024!Aug 28, 2024
- Farewell Avalon 0.2.1: Archa-Mech Update is out!Jun 21, 2024
- Farewell Avalon 0.2: Messhall Mayhem Update is out!Apr 27, 2024
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